top of page
hi-kaue-oliveira mobile-app-music.png

MusicAll is a collaborative music app because of you.
 

In this project, the focus was to develop an app where people could listen to music freely but with the possibility to donate or shop items from the musician's shop.

It was part of the Google UX design Professional Course.

Role

UXer | UI designer

Duration

Three weeks

April - May  2022

Challenge

Share musics, improve musicians income and simplify the experience to listen music based in the personal mood

The Little Things - Standing-2.png
The Little Things - Standing-4.png

Often suggested playlist does not correspond to real user mood

It will better create a mood playlist and eliminate the shuffle option.

A lot of ads  interrupt the experience

Donation and buy option instead of ads or subscription.

The Little Things - Standing-3.png

Solution

Create an app to promote musicians and get paid for it just by donating or selling merchandise products.

On the other hand, create a simple platform for the user to listen to music based on their mood or preferred musical style.

User research

Two rounds of interviews with two groups: musicians and users.

These were done by phone. I start by assuming that bands would like to put albums free for download but would also like to increase revenue. On other hand, users prefer to donate what they feel rather than listen to advertising or subscriptions. It has been confirmed.

Ilustración_sin_título-2.jpg
Ilustración_sin_título.jpg
Ilustración_sin_título-3.jpg

Research insights

1

A lot of Ads generate interruptions in the experience. It is hard to compete with free apps. So, let’s try the free 

donation option.

2

Annoyed users with the impossibility of choosing the specific music in the freemium app version.

3

The suggested playlists do not correspond to her preferences or mood. Maybe creating a mood/vibe playlist based on the main human feelings.

Prototype

Find here the main user flow to listen to a song and collaborate with the artists.

I Established the user flow and then, wireframe, low fidelity and then high fidelity prototyped a mobile app in order to minimize risk and prove the concept quickly based in the user research results.

kaue-oliveira-user-flow-music-app.png
LOFI-WF-KAUE.jpg
first-page-kaue-oliveira-musicapp.png
message-screen-music-app-kaue.png
login-music-app-kaue-oliveira.png
home-screen-music-app-kaue.png
mood-music-app-kaue.png
music-style-app-kaue.png
donate-buy-screen-kaue-music-app.png
affinity map musicall app.png


Read more about the usability tests here.

How does it work?

1. User goes through language and log in. 

Easy navigation flow, usability, readability, and accessibility, including more than one language.

1kaue-oliveira-prototype.png
2kaue-oliveira-prototype.png
8kaue-oliveira-prototype.png
7kaue-oliveira-prototype.png

2. Choose the mood or style.

Minimalist design focused on the goals was essential.

3. Playing music based on it.

Simple and straightforward:

Listening to music based on mood or style

7kaue-oliveira-prototype.png
10kaue-oliveira-prototype.png
4kaue-oliveira-prototype.png
5kaue-oliveira-prototype.png

4. Users can collaborate
with musicians.

It’s essential to be clear why this app is free and without ads.

Next steps

Previous    |    Next


Read detailed case study here.

1

Turn available podcasts and audiobooks

2

Voice commander

bottom of page